PrimalItemBasic {{ currentPage ? currentPage.title : "" }}

ItemBasic:UPrimalItemBasic

Usage: Each item has a separate basic attribute, which stores the item name, maximum quantity, etc., and has a fixed attribute array (UItemAttribute), which can also be used as an ItemClass

Variable

Explain

ItemName

ItemName

Description

Item Description (Introduction)

Image

Icon

MaxQuantity

Maximum stacking quantity

Weight

Individual weight

Rarity

Quality, the basic quality of the item, used to distinguish the rarity of the item, not the star rating of the item

ItemType

Item type, such as armor, weapons, materials, etc. classification

ItemPanel

Item pagination, used for UI filtering and searching

Attributes

An item attribute array used to store all fixed attributes of the item

Function

Explain

DoesImplementAttribute(TSubclassOf<UItemAttribute> AttributeClass)

Whether to implement attributes

GetAttribute(TSubclassOf<UItemAttribute> AttributeClass)

get attribute

GetAttributeByType(EItemAttributeType AttributeType)

get attribute

Quick Function(Need to have corresponding attributes)

Explain

GetEquipSlot

Obtain item equipment slot type

GetStat(EAbilityStatType StatType)

Obtain equipment attributes

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