ReadyWork
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1.Add BP_LayerSpawn_Manager to map(just need one)
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2.Go to your AI blueprint,add dead notify
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3.add new Data Asset ,use :PDA_Spawner_AICharacterType and rename to :DA_Spawner_Red
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4.Open Data Asset and set CharaacterClass to you want spawn blueprint,add “Grass” to IncludeLayer,other setting view document
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5.If you not want to see AI generation process,please set SpawnPoint Check Radius and abate NetCullDistanceSquared from your AI blueprint
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