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->Function:

Common:

  • Constrain Bone(Retarget IK bone or attach A bone to B bone)

  • AnimCombind(Quickly synthesize two different or identical animation sequences into one, commonly used to extend the time of animation sequences)

  • LayerBlend(Mix animations of different bones to form a new animation sequence)

  • ApplyCurve(Add commonly used animation curves and footstep notifications)

Addation:

  • RootMotion(Add an move addition to root,For repairing the starting position)

  • RotatorAddation(Used to add additions to bone, such as body lean or repairing arm orientation)

  • CreatePoseAddation(Remove the difference between two Poses and create them as assets)

->Asset:

AnimAddationAsset(You can create in Right click->Animation->AnimAddation)

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