Document(English)
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->Function:
Common:
Constrain Bone(Retarget IK bone or attach A bone to B bone)
AnimCombind(Quickly synthesize two different or identical animation sequences into one, commonly used to extend the time of animation sequences)
LayerBlend(Mix animations of different bones to form a new animation sequence)
ApplyCurve(Add commonly used animation curves and footstep notifications)
Addation:
RootMotion(Add an move addition to root,For repairing the starting position)
RotatorAddation(Used to add additions to bone, such as body lean or repairing arm orientation)
CreatePoseAddation(Remove the difference between two Poses and create them as assets)
->Asset:
AnimAddationAsset(You can create in Right click->Animation->AnimAddation)
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