LayerBlend {{ currentPage ? currentPage.title : "" }}

AnimLayerBlend:

Variable

Explain

OutAssetName

New Animation Sequence Name

MainAnimSequence

Like Pivot anim,Contains most of the animations

MainBeginFrame/MainEndFrame

MainFrame,Need to be consistent with the target frame length

TargetAnimSequence

Like boxing animation,Best for upper body animation

TargetBeginFrame/TargetEndFrame

TargetFrame,Need to be consistent with the MainFrame

BlendLayers

LayerInformation

BoneName

Bone Animation In TargetAnimSequence

IncludeChildBone

Include child bone(like set to spine_01 and check this option will mix all the bones of the upper body)

Weight

Value in 0 to 1,Higher, more like the target animation

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