LayerBlend
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AnimLayerBlend:
Variable | Explain |
---|---|
OutAssetName | New Animation Sequence Name |
MainAnimSequence | Like Pivot anim,Contains most of the animations |
MainBeginFrame/MainEndFrame | MainFrame,Need to be consistent with the target frame length |
TargetAnimSequence | Like boxing animation,Best for upper body animation |
TargetBeginFrame/TargetEndFrame | TargetFrame,Need to be consistent with the MainFrame |
BlendLayers | LayerInformation |
BoneName | Bone Animation In TargetAnimSequence |
IncludeChildBone | Include child bone(like set to spine_01 and check this option will mix all the bones of the upper body) |
Weight | Value in 0 to 1,Higher, more like the target animation |
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