Demo:https://drive.google.com/file/d/12NbKKNXa13ZXo4ZqTvBOqikVggXBlWha/view?usp=sharing
Demo(1.1.9):https://drive.google.com/file/d/14QdUf-TYq6lT7MkjQ5FbUOStAbzt9hNM/view?usp=sharing
Demo(1.2.1):https://drive.google.com/file/d/1fIQiBU5t3LS258AW5UEZBZXLI6vuJgik/view?usp=sharing
The UltimateGamePlugin is a plugin developed for AAA games, including inventory system, interaction system, BUFF system, character attribute system,building system,respawn system, and cooling system
Can be used to quickly create open world survival games such as online games and standalone games
Expected to add vehicle system, riding system, pet system, etc. in the future
![](https://media.wikiful.com/f959d3d7-91ca-47a7-b258-784c4fc6db8f/e40c119f-d503-4549-89c6-50e72095ba26/Index-786.png)
![](https://media.wikiful.com/f959d3d7-91ca-47a7-b258-784c4fc6db8f/57174576-2c97-4b4d-8249-562079d6ac57/QQ截图20230602115702副本-786.png)
System | Functions |
---|---|
CharacterStatusSystem | LevelSystem、ExpSystem、StatusSystem、LevelPointSystem、Attack computing system(Simple Critical Hit Calculation) |
ColdDownSystem | Customizable cooling system with cooling names |
DescSystem | Custom name and default name |
BuffSystem | Sound、Effect、and Custom Buff Can be used to restore health, increase experience, freeze everything you want for players |
BasicActor | Buildings, containers, projectiles (arrows, sword energy, etc.), dropped packages, dropped individual items |
InteractiveSystem | Different entities achieve different interactions, which can be used for functions such as opening doors, igniting furnaces, riding, and opening backpacks. Everything can be customized to achieve effects and permissions |
InventorySystem | Individual item attributes, customizable classification, excellent item editor Item creation, repair, equipment bar, shortcut bar, random and designated enhancements, durability, decay, usage, attributes, level restrictions, etc Calculation of the delay time for making refrigerators Split item stacking, limit inventory item types, item star rating |
HarvestSystem | Materials can be collected from plant entities such as plants, shrubs, small stones, rocks, trees, etc,Include Pickup and Collection,Customizable RandomItems、RandomProbability、WeaponCollectionAddition |
CollisionSystem | Used for collision detection of weapons, characters, and projectiles, multiple Hitboxes with different damage ratios can be set in the same animated montage, and damage groups, damage ratios, and card frames can be customized |