DamageType
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UPrimalDamageType
Purpose: Used for data processing after players inflict damage on monsters, players, or harvest entities
Variable | Explain |
---|---|
HarvestAdditionData | FHarvestAddition Harvest bonus type array For example, the axe needs to be added with a wood bonus, as detailed in the harvesting system |
bCanHarvest | Can Harvest |
GetHarvestAddition(EHarvestAdditionType HarvestAdditionType, float& ProbabilityMultiplication, float& AddtionMultiplication) | Obtain harvest bonus information |
GetCanHarvest | Obtaining whether it can be harvested |
UPrimalDamageType_Body:Basic damage type, no bonus, used by players to pick up small items such as pebbles and bushes on the ground or damage types such as boxing
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