SakanaGameDocument
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Welcome to LayerSpawnSystem
this is a spawn system developed for the open world
Included in this package:
4 Different Color Roaming AI(Use to identify the spawning layer) 4个不同颜色的AI
A Example ProceduralFoliageSpawner(Use to spawn "SpawnPoint") 一个示例AI刷新点位程序化植物生成器
3 Example SpawnPointLayer(Grass,Rock,Sand) 3个示例生成生态类型(草地、石头、沙地)
A Example Map 一个示例地图
List of Features:
Procedural Spawn "SpawnPoint" With ProceduralFoliageSpawner 程序化生成刷新点
Specify AI Can/Not Spawn Layer 独立设置AI生成或者禁止生成的生态名
Ecosystem: Volume To Set Spawn AI 体积化生态系统
Custom: You can independent set "SpawnPoint" Spawn Data as you want 你可以单独设置某个刷新点的刷新数据
Probabilistic Spawn 几率化生成AI(稀有怪)
Specific AI Max Spawn Quantity In Map 限制地图上某个类型AI的数量
Crew(team?) 小队生成,领队AI带领小弟
Respawn By Time(Alone or Point(Cave)) 设置重生时间,可设置某个刷新点(一般用于副本)或某个AI类型的重生时间
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