InteractionComponent {{ currentPage ? currentPage.title : "" }}

InteractionComponent:UltimateCommandComponent

  • The component used to store all interactive commands of the Actor

Variable/Function

Explain

Commands

Interactive Command Array

CommandClasss(Setting)

All interactive commands allowed by this Actor

GetCommand(int32 CommandID)

Find the corresponding interactive command based on the command ID

ExecuteCommand(int32 CommandID,ACharacter* Character,APlayerController* PC)

Execute interactive commands,User interaction (whether by clicking or networking), please use

UltimateControllerComponent->ServerUseCommand

QueryCommand(ACharacter* Character, APlayerController* PC)

Query all interactive commands and return the FCommandEntry array for UI use. It is recommended to use the roulette wheel to select interactive commands

OnInteraction(Delegation)

Attempt interactive notification, called by the UltimateInteractionComponent, typically implemented in the entity blueprint to display/hide interactive prompts

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