ColdDownSystem
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ColdDownComponent
Purpose: Add a cooling system to the character, which can be used for skill CDs, etc
FColdDown | Cooling structure |
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Name | Name |
DeleteTime | Delete time (cooling end time) |
StartTime | StartTime |
Function | explain |
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GetColdDown(FText Name, double& SurplusTime, int32& Index) | Obtain if cooling is in progress SurplusTime returns the remaining time Index returns the directory where it is located |
AddColdDown(FText Name, double Time, bool Cover) | Increase cooling Is Cover covered (if unchecked and in a cooling state, it will not be added) |
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