RotatorAddation
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This feature is currently in the testing phase
Typically used for animation modification of the upper body
Example:
Move the entire animation arm to the right
The control point of the arm is clavicle_ l and clavicle_ r
Create an AnimAddition asset and add two bone to it
Addition is relative curve of the Rotator, so adjust Y (Pitch) by using left and right for this time
Add Key clavicle_l(0,-10) clavicle_r(0,10)
Can be stacked multiple times, so smaller values can be used for fine-tuning
Apply
MaxFrametoAddation:The maximum added frame, for example, if adding the first 30 frames of the animation, set it to 30. Note that if you want to set this option, please ensure that the curve gradually weakens, otherwise the bones will look strange
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