Projectile Setup
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![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/73eb501f-fb3f-408d-a741-a87c1ac0280f/Screenshot%202024-09-01%20130920-300.png)
Projectile Class: Set projectile class. To add more projectiles with different trails, simply create a child and set the new trail VFX and any other variables you desire to change or add.
Projectile Speed: Bullet speed.
Bullet Per Shot: Number of bullets in one shot. Shotgun for example got more than one.
Damage: Weapon damage.
Critical Damage Multiplier: Headshot damage modifier. Note: Target must have head bone, otherwise you can change this inside the projectile BP.
Is Ricochet: Ricochet option.
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