Projectile Setup {{ currentPage ? currentPage.title : "" }}

Projectile Class: Set projectile class. To add more projectiles with different trails, simply create a child and set the new trail VFX and any other variables you desire to change or add.

  • Projectile Speed: Bullet speed.

  • Bullet Per Shot: Number of bullets in one shot. Shotgun for example got more than one.

  • Damage: Weapon damage.

  • Critical Damage Multiplier: Headshot damage modifier. Note: Target must have head bone, otherwise you can change this inside the projectile BP.

  • Is Ricochet: Ricochet option.

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