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Component Purpose

Hitboxes are an essential part of game design. In-fact, Hitboxes are a key part of your gameplay experience and a big contributor to a fun combat loop. Hitbox Component was designed to simplify and to speed-up the process of adding hit detection in the most efficient way.

Currently there is 2 types of hit detections at your disposal:

Hitbox Melee: Used for armed and unarmed close combat.

Hitbox Ranged: Used for long distance attacks, such projectiles, AOE and spells.

With a flexible design in mind, you can set Hitbox trace per each attack animation and alternate between different sockets/bone names using an AnimNotify State.

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