Finisher Setup
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Open your paired finisher anims. Make sure you add action state notify and set it to finisher for the attack montage and finisher reaction for the victim montage.

If you are using the new gameplay camera component, make sure you add gameplay camera notify, otherwise you can use BP_CameraNotify instead. you can place multiple camera notifies to manipulate its position/rotation. (Player montages only)
Add your montages to the finisher data table. Keep in mind the row name is the character name specified in your component details. This will allow us to have finisher for different enemy types, shape and forms.


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