Bullet Impact's Cues
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The system also features surface type detection, enabling precise visual and sound effects based on bullet impact.
You can locate all physics material in PhysicalMaterials folder.
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The enemy mesh has PM_Body applied to it as example. You can do the same for any surface type.
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To change or add more visual and sound effects, open the base projectile blueprint, in the event graph you set your desired parameters.
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You can add more surfaces on the project settings and assign your cues accordingly.
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