Bullet Impact's Cues {{ currentPage ? currentPage.title : "" }}

The system also features surface type detection, enabling precise visual and sound effects based on bullet impact.

You can locate all physics material in PhysicalMaterials folder.

The enemy mesh has PM_Body applied to it as example. You can do the same for any surface type.

To change or add more visual and sound effects, open the base projectile blueprint, in the event graph you set your desired parameters.

You can add more surfaces on the project settings and assign your cues accordingly.

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