Animation Blueprint
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FPS Toolkit Lite comes with a Dummy (Parent AnimBP) animation blueprint to facilitate the use with any custom arms models, without the need of copying all existing code to a new blueprint file.
However your custom arms model must have the following bones:
- Hand_r
- Hand_l
- IK_Hand_r
- IK_Hand_l
- IK_Hand_Gun
These bones are required for the cosmetics gameplay feel.
To use a new animation blueprint for your custom mesh, simply create a child blueprint of BP_Parent_AnimBP. Open your new file and under class settings, change Target Skeleton to your mesh skeleton, compile, and your anim BP is ready for the system.
You should not modify BP_Parent_AnimBP unless it necessary. All additional codes should be add to the child animbp.
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