Locate AC_ Enemy AI component in your character BP.
AI Characteristics:
In this section you get to customize and control the AI behavior pattern and characteristics.

Is Boss AI: This variable will come handy to identify your enemies type, will allow you to perform or apply certain actions on to boss characters.
Is Companion: Friendly AI that follows the player and engage in combat with enemies.
Show Enemy Stats Widget: Show or hide HP/Fear progress bar.
Target Tag Name: Actor tag name to target/attack
Relax State: Initial AI state
Patrol Type: Random patrol locations or back/forth patrol.
Patrol Range: Max patrol distance.
Patrol Wait Time: Wait time before moving to next location.
Defend State Chance: How often AI enters defend state - Less percentage the more AI is aggressive.
Defend State Duration: Time before AI can attempt to change state.
Defend Acceptance Radius: Max defend distance.
Should Walk on Defend: Walk or run - ONLY for GASP characters.
Attack Acceptance Radius: Max attack distance.
Should Walk on Attack State: Walk or run - ONLY for GASP characters.
Attack State Duration: Time before AI can attempt to change state.
Investigate Radius: Max range.
Investigate Wait Time: Wait time before searching other location.
Investigate Check Count: Search count.
Should Walk on Investigate: Walk or run - ONLY for GASP characters.
Max Jump Length: Distance between 2 platform AI can jump to.
Combat Attributes:
This is where you assign your attacks and structure you AI ability montages.

Attack Montages: You can se as many attack montages - AI actor will attempt to call these montages once it enter the “Attack acceptance radius”.
Attack Play Rate: Adjust the attack montage speed.
Attacks Play Type: Random or Ascending order.
Special Attacks: Add/manage AI special attacks - Note: You can use this section for any montages types and not necessary a special attack. Its basically another montage slots with more control.
Special Attack Cooldown Time: Set wait time before AI attempt to trigger another special attack.
Counter Attack Data: Data table for AI counter attack (Paired Animation)
Finisher Data: Takedown paired animation.
AI Threat Awareness:
Combat Fury allows you to send alert/messages to AI characters, enabling them to perform predefined actions.

Can Receive Threat Alert: Wither this AI can receive messages.
On Threat Alert: You can set multi actions to do one the alert is received.
Dodge montages: Anim Montages for 3 directions.