Grid Projectile
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Spawn Count: How many round to spawn
Spawn Rate: Time between each round
Start: Spawn start location
Projectile: Projectile actor to spawn
Projectile H Sections: Number of sections horizontally
Projectile V Sections: Number of sections vertically
Projectile Gap: Gad distance between each section
Projectile Speed: Projectile traveling speed
Target: Target actor, we get the end location for this
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