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Spawn Count: How many round to spawn

Spawn Rate: Time between each round

Start: Spawn start location

Projectile: Projectile actor to spawn

Projectile H Sections: Number of sections horizontally

Projectile V Sections: Number of sections vertically

Projectile Gap: Gad distance between each section

Projectile Speed: Projectile traveling speed

Target: Target actor, we get the end location for this

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