The QTE (Quick Time Event) System adds cinematic and skill-based interactions during combat.
Triggered Events: QTEs activate in specific situations, such as finishing moves, counterattacks, or enemy grapples.
Timed Inputs: Players must press a button or perform an action within a short window to succeed.
Dynamic Outcomes: Success can lead to powerful executions, extra damage, or unique animations, while failure may result in taking damage or missing an opportunity.
Cinematic Sequences: QTEs often feature slow-motion effects or dramatic camera angles to enhance immersion.
Boss Interactions: Some bosses may have QTE phases where players must react quickly to avoid deadly attacks or land decisive blows.
QTE can be used in world interactions as well, such opening doors…
This system ensures combat remains engaging while rewarding quick reflexes and precision.
The QTE (Quick Time Event) System adds cinematic and skill-based interactions during combat.
Triggered Events: QTEs activate in specific situations, such as finishing moves, counterattacks, or enemy grapples.
Timed Inputs: Players must press a button or perform an action within a short window to succeed.
Dynamic Outcomes: Success can lead to powerful executions, extra damage, or unique animations, while failure may result in taking damage or missing an opportunity.
Cinematic Sequences: QTEs often feature slow-motion effects or dramatic camera angles to enhance immersion.
Boss Interactions: Some bosses may have QTE phases where players must react quickly to avoid deadly attacks or land decisive blows.
QTE can be used in world interactions as well, such opening doors…
This system ensures combat remains engaging while rewarding quick reflexes and precision.