Direct Projectile {{ currentPage ? currentPage.title : "" }}

Spawn Count: How many round to spawn, this is related to the spawn rate

Start Location: Spawn start location

End Location: Target location

Socket Location: This is for player only (Example muzzle location)

Projectile: Projectile actor to spawn

Spread Offset: Add spread to the projectile velocity

Projectile Speed: Projectile traveling speed

Is Homing: If this projectile is homing or not

Is Spinning: If this projectile spinning while traveling

Spin Radius: Set spin radius, 0 = no spinning (make sure to uncheck is spinning in this case to avoid running extra code)

Spawn Rate: Time between each round.

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