Direct Projectile
{{ currentPage ? currentPage.title : "" }}
Spawn Count: How many round to spawn, this is related to the spawn rate
Start Location: Spawn start location
End Location: Target location
Socket Location: This is for player only (Example muzzle location)
Projectile: Projectile actor to spawn
Spread Offset: Add spread to the projectile velocity
Projectile Speed: Projectile traveling speed
Is Homing: If this projectile is homing or not
Is Spinning: If this projectile spinning while traveling
Spin Radius: Set spin radius, 0 = no spinning (make sure to uncheck is spinning in this case to avoid running extra code)
Spawn Rate: Time between each round.
{{{ content }}}