Locate Hit Reaction component in your character Bp.
Character Attributes:
Is Alive: This variable can be used as a condition once the character is dead, to prevent unwanted actions.
Use Resurrection Mode: Allow Respawning.
Current Lives: Numbers of respawns
Health: Current given health
Max Health: Max health - Use this variable to increase max health as an upgrade.
Stamina: Current given Stamina
Max Stamina: Max stamina - Use this variable to increase max stamina as an upgrade.
Is Fear Mode On: This mode servers as another stat for the character. Use to add more depth to your combat.
Fear: Current given fear. 0 = no fear
Max Fear: Max fear - Use this variable to increase max fear as an upgrade.
Reaction Anims Montages:
Air Launch Reaction Montage: Ground to air reaction
Hit Reactions (Front, Back, Air): Each section contains directional hit reactions, such center, left and right reaction.
Hit Reaction Notify Overview
The component use one notify “Hit Reaction” to set the proper reaction and other variables for the attack. This method comes very handy as it allows us to set different reactions and hit feed back for each attack.
Is Air Launch Attack: Is this attack supposed to launch the target in air?
Hit Strength: Strength of the attack.
Damage: Damage value to do.
Air Hit Reaction: The direction of where the attack is coming from.
Front Hit Reaction: The direction of where the attack is coming from. (If the attacker in front the target)
Back Hit Reaction: The direction of where the attack is coming from. (If the attacker behind the target)
Can Be Blocked: Can this attack gets blocked by the target?
Block Hit Reaction: The direction of where the attack is coming from. (If the attacker in front the target)
Use Blocked Reaction Anim?: Set to true if you want the attack to rebound once its blocked.
Blocked Reaction: Rebound anim montage.
Hit Sound FX: Hit sound properties
Hit Particle FX: Hit VFX properties
Hit Feedback: Set camera shake and hit decal.