Working with Animation
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We can also call each projectile spawner using custom anim notifies. The boss attack montages got some examples for you to look at.
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BP_NPC_DirectProjectile_Notify
BP_ArcProjectile_Notify
BP_GridProjectile_Notify
BP_PeaCockProjectile_Notify
BP_ShockwaveProjectile_Notify
I made another custom made anim notify for the player to use the camera as a direction and an end location for the projectile. This is useful for gun projectile.
BP_DirectProjectile_Notify
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