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We can also call each projectile spawner using custom anim notifies. The boss attack montages got some examples for you to look at.

  • BP_NPC_DirectProjectile_Notify

  • BP_ArcProjectile_Notify

  • BP_GridProjectile_Notify

  • BP_PeaCockProjectile_Notify

  • BP_ShockwaveProjectile_Notify

I made another custom made anim notify for the player to use the camera as a direction and an end location for the projectile. This is useful for gun projectile.

  • BP_DirectProjectile_Notify

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