Open the character blueprint and click on Easy Combo Buffering component.
![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/4018c915-23a0-4d1a-8593-deda3b6c649d/ECB-300.png)
On the details panel we found Current Weapon Array. These are the list of available weapons for you character, you can add as many as you want.
Weapon Name: The row name from Weapon State data table.
Another important element is Weapon State data table. This is where you can add all the properties for your weapons.
![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/7368b30e-09e9-4288-9b35-96a05c1b025f/datatable-300.png)
Weapon State: This is the weapon name from the enum we added in the first step.
Weapon Mesh: Weapon static mesh.
Weapon Icon: 2D texture icon.
Grip Socket: This the equipped bone socket name.
Holster Socket: Unequip Socket name.
Dual Weapons: Either this weapon state requires 2 weapons or just one.
2nd Weapon Mesh: 2nd weapon static mesh. Can be the same as the first one or different.
2nd Grip Socket: Equipped bone socket name for 2nd weapon.
2nd Holster Socket: Unequip Socket name for 2nd weapon.
![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/af054e23-dc22-4792-8a3e-f68855666cad/datatable1-300.png)
Combo Type: Chose which type of combo mechanic you desire for this weapon state.
Buffered Combo Attacks: Set data table for ground and air buffered combo.
Chained Combo Attacks: Set details for ground and air chained combo.
Combo Max: How many attack montages in this combo.
Combo Montages: Set Light and heavy attack montages.
![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/4d4b58a8-533d-48b3-b3bc-2502178edf95/datatable2-300.png)
Parry Reaction Data: Data table for parry reaction animation.
Counter Attacks Data: Data table for counter attacks (Paired anims).
Finishers Data: Data table for finishers (Paired anims).
![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/281579b5-696f-4004-9e3a-4caf99e27719/datatable3-300.png)
Equip Montage: Set equip weapon anim montage.
Holster Montage: Set unequip weapon anim montage.
Air Launch Attack Montage: Air attack opener (Attack to launch enemy in air).
Block Reaction Montages: 3 main groups (Attack strength) with a sub-groups (Attack direction) for block reactions.