Adding Projectile Trace {{ currentPage ? currentPage.title : "" }}

In order to make a projectile attack, simply add Hitbox Ranged Notify to your animation, and make sure the the attack type is set to projectile under the notify detail panel.

If this animation is triggered while aiming, make sure you check “ Is Aim Attack ” variable. Set the properties of your projectile attack including the projectile actor and the magic result.

The magic result simply means the outcome of the hit. You can duplicate the “BP_BaseMagicAttack” and create your own outcome. I made 3 simple results for you to try: Freeze the enemy, damage, and transform.

Note: Projectile is triggered at the start of the notify state, therefore the notify length it does not matter.

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