Adding Projectile Trace
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In order to make a projectile attack, simply add Hitbox Ranged Notify to your animation, and make sure the the attack type is set to projectile under the notify detail panel.
![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/a6e890a4-3bf3-46a5-8639-fdfd8de4d917/Proj-300.png)
If this animation is triggered while aiming, make sure you check “ Is Aim Attack ” variable. Set the properties of your projectile attack including the projectile actor and the magic result.
The magic result simply means the outcome of the hit. You can duplicate the “BP_BaseMagicAttack” and create your own outcome. I made 3 simple results for you to try: Freeze the enemy, damage, and transform.
Note: Projectile is triggered at the start of the notify state, therefore the notify length it does not matter.
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