Animation Setup {{ currentPage ? currentPage.title : "" }}

Arms Animation: Set all necessary animations for the arms.

  • Ground Movement: Movement blendspace.

  • Jump Start: Jump start anim.

  • Jump Loop: Jump loop anim.

  • Jump End: Jump end anim. This is an additive.

  • Slide: Slide loop anim.

  • Enemy Grab: Enemy grab loop anim. (Body shield)

  • Item Grab: Item grab Anim montage.

  • Draw: Equip Anim montage.

  • Holster: Unequip Anim montage.

  • Fire: Shoot Anim montage.

  • Grab Fire: Shoot Anim montage while the body shield is active.

  • Reload: Reload Anim montage.

  • Reload Empty: Reload empty Anim montage.

  • Shotgun Reload: Shotgun reload anim related.

    - Reload Start Empty: Reload start empty Anim montage.

    - Reload Start: Reload start Anim montage.

    - Reload Loop: Reload Loop Anim montage.

    - Reload End: Reload End Anim montage.

  • Weapon Inspect: Weapon Inspect Anim montage.

  • Mag Inspect: Mag Inspect Anim montage.

  • Grenade Throw: Grenade Throw Anim montage.

  • Melee Attack: Melee Attack Anim montage.

Weapon Animation: Set all necessary animations for the weapon.

  • Weapon AnimBP: Animation blueprint for the weapon mesh.

  • Idle: Idle anim.

  • Draw: Equipe Anim montage.

  • Holster: Unequip Anim montage.

  • Fire: Shoot Anim montage.

  • Reload: Reload Anim montage.

  • Reload Empty: Reload empty Anim montage.

  • Shotgun Reload:

    - Reload Start Empty: Reload start empty Anim montage.

    - Reload Start: Reload start Anim montage.

    - Reload Loop: Reload loop Anim montage.

    - Reload End: Reload end Anim montage.

  • Weapon Inspect: Weapon Inspect Anim montage.

  • Mag Inspect: Mag inspect Anim montage.

Takedown Animations: The system can handle takedowns per weapon and also per enemy name.

  • Finisher Type: Select 1P or 3P takedown view mode

  • DT Finisher: Takedowns data table.

Each weapon should have it own data table. You can simply duplicate DT_1PFinishers_Knife or DT_3PFinishers_Knife, rename it to match you desired weapon.

Inside the finisher table you will find the following:

  • Row name: This is the character name on your enemy BP under AC_EnemyAI details, make sure they match otherwise the system won’t trigger any finisher.

  • Finisher Weapon: Weapon mesh.

  • Weapon Socket: Socket name to attach the weapon to (On you player 3P or 1P mesh).

  • Attacker Finisher: Attacker takedown anim montage.

  • Victim Finisher: Victim takedown anim montage.

  • Finisher Distance: Sync distance value (Only applicable to 3P takedowns).

  • Finish Damage: Damage to do.

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