Component Purpose
Either your project encourage player skills or not. Easy combo buffering was designed to provide 2 enhanced solutions to chose from, and both support ground and arial combo attacks.
Combo Buffering
Let your players send one or more inputs for a move before the last attack is finished. This mechanic is essential for fighting games that encourage player skills.
Chained Combo
This is a more simplify combo system, where each input press results in one attack that cancels into the next one.
There is a combo window for both types that checks for valid inputs. If none have been received, the current attack plays through recovery and the combo will reset.
This component also handles the weapon state of your character. You can assign multiple weapons and set their properties using WeaponState_DataTable.