Find and open the third person controller
Find the skill system component
Next let’s take a look at the settings on this character.
Category Name determines which section of the skill tree these skills will show up in.
There are a few things to take note of:
Skill - The blue print that handles the logic of what the skill does
Skill Name - This is the text that will show up in the skill tree when selected
Skill Description - This is the description that shows up in the skill tree
Skill BG Icon - Icon that is around the skill inside of the skill tree
Skill Icon - Icon that is inside of the Skill BG Icon when viewing the skill tree
Skill Video Preview - Video to preview the skill
Skill Cost - Number of “skill points” required for this skill
Required Level - Required level of character to use this skill
Skill Type - Active or Passive
Cooldown Time - Time between uses
Input Tutorial - This allows you to tell the player what input is required for the skill