Working with BP Actor
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Add AC_BulletHell_Pro to your actor blueprint, I have a turret actor example where you can see how I called Spawn Peacock Projectiles.
![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/c4036a0c-2d8d-4c07-a59a-a1b29fe7a505/Screenshot%202024-01-17%20172148-300.png)
You can call the other 4 function as follow:
Spawn Arc Projectile
Spawn Direct Projectile
Spawn Grid Projectile
Spawn Shockwave Projectile
![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/1feb1228-ccfa-49e1-8d53-fd5caccd7163/Screenshot%202024-01-17%20205043-300.png)
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