Character Setup
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Once you have added the Hit Reaction component to your character, use Event Point Damage and call Play Hit Reaction event.
![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/cb550ae4-8cf5-4429-a53f-ecab0380a02c/point-300.png)
This will allow us to receive all the necessary info to play the right reaction/feedback on damage.
Next step, is to add our hit reaction montages to the component.
![](https://media.wikiful.com/c2562104-9566-4ffd-884f-8411411e3372/6544b8e9-df26-4816-a19d-d0c40c057423/hitm-300.png)
There is 3 groups (Front, Back and Air reaction), in each group you will find 3 sub-groups that reflect the attack strength (Weak, Strong and Knockdown). Then we narrow it down to reaction’s direction and location.
Note: Block reactions are weapon specific, therefore they are located in the weapon state data table.
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