Run the plugin
Install the plugin, than you only have to click in the Armor icon that will appear in your editors top bar near the “Platforms” dropdown
2. Run the Merger
Add all the meshes you want to merge in to the MeshesToMerge array.
Optionally set the Skeleton property force the final mesh to be assigned to the skeleton .
You can eventually strip the highest LOD of the meshes to merge for further optimization (StripTopLods).
Select the path Relative to Content/ in which the final asset should be save and the Asset Name (make sure the asset name is unique!).
Then click the RunMerge button.
You can eventually fill the MeshesToMerge to merge by parsing all the Skeletal Mesh Components of one of your actors in the scene. Just click on the color picker,
select the actor and click on FillFromActor button.
NEW 1.3: Material Slot fixes
If your merged mesh has problem in the mapping of Material slots, you may want to use the provided tool to rebuild them
Select the affected mesh from the dropdown menu, open it in the editor (double click on the asset) and click on FixMerged Mesh. If the mesh is not loaded / not opened in editor, the first click will try to open it, just click “Fix Merged Mesh” again to retry the fix.