Android Build
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1) Copy the Plugin Files from the UE Install dir (Plugins/Marketplace/AscentCombatFramework) to your Project Directory into Plugins Folder (you may have to create it) (MyGame/Plugins).
2) Open the project in UE
3) If not a C++ Project, add a new C++ File from File -> New C++ Class in the Editor, call this whatever you want Dummy
4) Close the Editor and in the Windows Explorer Right Click the UE Project File and Select Create VS Project Files
5) Open the .sln File in VS and Build the Project
6) Open ProjectName\Plugins\AscentCombatFramework\AscentCombatFramework.uplugin
7) Add Android to every WhitelistPlatforms Array in the file.
8) Project should be launchable for Android
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