Runtime Dialogue Variables - NEW!
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Runtime Text Variables are expression that will be changed at runtime in your dialogues, for instance you can type in your dialogue text %PlayerName% and customize at runtime what will be displayed as your player name.
This is particularly useful for games in which Names can be changed at runtime by the player.
To configure your Runtime Text Variables, you’d need to add an ADSDialogueMasterComponent to your PlayerController (already present in ACF Ultimate) and configure the DialogueVariables Map.
You can of course edit the Dialgoue Variables at runtime with those blueprint nodes:
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