![](https://media.wikiful.com/04462332-62cb-4646-988a-7dd854b499d1/b3ee43e2-ec82-4a8c-8680-8d3aa2f04414/Aim%20Pose%20Data-786.png)
Weights | Blended Weights |
Aim Ready Pose Data | Ready to Aim Pose |
Aiming Pose Data | Aiming Pose |
Input Blend Pose Layer Setup | Bone layer settings for Blended poses |
Pose Data
![](https://media.wikiful.com/04462332-62cb-4646-988a-7dd854b499d1/e1f65d80-9030-462e-8c75-c86a00170a23/%E5%B1%95%E5%BC%80Pose%20Data-786.png)
Idle Anim Pose | Animation poses in various states |
Walk Anim Pose |
|
Jog Anim Pose |
|
Run Anim Pose |
|
Crouch Anim Pose |
Anim Pose
![](https://media.wikiful.com/04462332-62cb-4646-988a-7dd854b499d1/d86907d9-64b8-4d3b-8d24-512ad94e5507/Idle%20Anim%20Pose-786.png)
Anim Pose | Pose animation used |
Explicit Time | The time position of the animation |
Input Blend Pose Layer Setup,Modify the blended bones according to your own needs
![](https://media.wikiful.com/04462332-62cb-4646-988a-7dd854b499d1/c9b40d0f-47b6-4c60-a1ba-cf92ff2fce67/Input%20Blend%20Pose%20Layer%20Setup-786.png)
Explanation:
https://docs.unrealengine.com/5.3/zh-CN/animation-blueprint-blend-nodes-in-unreal-engine/
![](https://media.wikiful.com/04462332-62cb-4646-988a-7dd854b499d1/1a5e0972-7f99-4843-8d5e-e24b04624717/骨骼混合英语-786.png)
Consider the following bone chain:
Here’s an explanation to the Blend Depth if you set it to a number greater than 0.
BoneName = Spine1
BoneDepth = 3
The blend strength of Spine1 will be 33%, Spine2 will be 66%, Spine3 and EVERY bone that is a child of Spine3 will get the full 100% blend strength.
The Bonedepth value basically allows you to get a smoooth blend… Compared to just setting it to ‘1’ where it will have all of the child bones have 100% blend strength.