Weights | Blended Weights |
Aim Ready Pose Data | Ready to Aim Pose |
Aiming Pose Data | Aiming Pose |
Input Blend Pose Layer Setup | Bone layer settings for Blended poses |
Pose Data
Idle Anim Pose | Animation poses in various states |
Walk Anim Pose |
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Jog Anim Pose |
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Run Anim Pose |
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Crouch Anim Pose |
Anim Pose
Anim Pose | Pose animation used |
Explicit Time | The time position of the animation |
Input Blend Pose Layer Setup,Modify the blended bones according to your own needs
Explanation:
https://docs.unrealengine.com/5.3/zh-CN/animation-blueprint-blend-nodes-in-unreal-engine/
Consider the following bone chain:
Here’s an explanation to the Blend Depth if you set it to a number greater than 0.
BoneName = Spine1
BoneDepth = 3
The blend strength of Spine1 will be 33%, Spine2 will be 66%, Spine3 and EVERY bone that is a child of Spine3 will get the full 100% blend strength.
The Bonedepth value basically allows you to get a smoooth blend… Compared to just setting it to ‘1’ where it will have all of the child bones have 100% blend strength.