1.First, enable the plugin
2.Go to the character blueprint and add the corresponding components
3. Then add the following function after 'begin play'
4.Create dialogue assets
5.Enter the asset and click PNFGD to enter this graph
6.Then right-click on the graph and add NPC dialogue
7.After adding, click on the node and enter the content of the conversation
8.Then the name and content of the root node are also changed
9.After the changes are completed, we connect the nodes and compile them
10.Returning to our role blueprint, create the start dialogue function and assign the data asset we just created to the designated location
11.Then create a skip current node to bypass the current node
12.To test in the game, first press the 1 key to start a conversation, then press 2 to skip the conversation, and that's it