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TNTGame WIKI
Online Technical Support(在线支持)
TNT Flexible Locomotion System Document(中文版)
必要设置
攀爬
快速开始
抓钩
快速开始
抓钩单独插件(不是FLS里的)
动态滑索
快速开始
动态滑索插件(不是FLS里的)
跑酷
快速开始(FLS)
制作攀登
制作撑物跳高
制作蹬壁撑物跳高
制作蹬墙攀登
制作悬挂跳跃
制作跳跃
制作地面滑行
动画通知状态
TNT_ANS_ParkourWarp
TNT_ANS_ParkourState
重要API
跑酷细节设置
Trace Setting
Trace Value
Debug Trace
Parkour Montage
制作你自己的跑酷动画条件
ParkourValue
快速开始(单独跑酷插件)
制作跳跃
跑墙
快速开始
基础移动(正在写)
快速开始
重要API
Switch Anim Layer
Switch Anim State
Switch Desired Rotation Mode
Get Current Rotation Mode
Get Current Anim Layer Tag
Get Current Anim State Tag
数据模块
Idle Anim Set
Start Anim Set
Start Direction 4
Start Direction 8
Start Looking Direction Velocity Anim
Start Velocity Anim
Cycle Anim Set
Cycle Direction 4
Cycle Direction 8
Cycle Velocity Direction Anim
Leans Blend Space
Stop Anim Set
Stop Direction 4
Stop Direction 8
Stop Velocity Direction Anim
Jump Anim Set
Idle Jump Velocity Direction
Idle Jump Looking Direction
Velocity Jump Velocity Direction
Velocity Jump Looking Direction
Aim Offset Anim Set
Character Config
Orientation Warping
Stride Warping
Upper Body Layered Blend Per Bone
IK Config
Foot IK Config Setting
其他
ANS_Basic_Turn_Rotation
Sync Marker
Set Animation Jump Fall Land
动画层和状态
AnimPose
问题
为什么没有移动的效果
为什么原地旋转没有作用
为什么跳跃后,角色落地会膨胀下
该怎么混合上半身蒙太奇
更新日志
bug
基础移动2.0
快速开始
添加Overlay
Relaxed Pose Data
Aim Pose Data
弓箭Overlay
重要API
曲线
曲线工具
数据资产
Velocity Mode
Idle
Walk/Jog/Run/Crouch
Stop
Jump
Aim Offset
Looking Mode Anim
Idle
Walk/Jog/Crouch
Jump
Aim Offset
TNT Flexible Locomotion System(English)
Required settings
Climb
Quick Start
Grapple Hook
Quick Start
Single plug-in for grapple (not in FLS)
Dynamic Ziplines
Quick Start
Single plug-in for grapple (not in FLS)
Parkour
Quick Start
Make a Climb
Make a Vault
Make a TicTacVault
Make a TicTacClimb
Make a HangingJump
Make a jump
Make a Slide
AnimNotifyState
TNT_ANS_ParkourWarp
TNT_ANS_ParkourState
Important API
ParkourDetailsSet
Trace Setting
Trace Value
Debug Trace
Parkour Montage
Quick Start(Independent parkour plug-in)
Make a Climb
Wall Run
Quick Start
Basic Locomotion(Writing)
Quick Start
Important API
Switch Anim Layer
Switch Anim State
Switch Desired Rotation Mode
Get Current Rotation Mode
Get Current Anim Layer Tag
Get Current Anim State Tag
Data Module
Idle Anim Set
Start Anim Set
Start Direction 4
Start Direction 8
Start Looking Direction Velocity Anim
Start Velocity Anim
Cycle Anim Set
Cycle Direction 4
Cycle Direction 8
Cycle Velocity Direction Anim
Leans Blend Space
Stop Anim Set
Stop Direction 4
Stop Direction 8
Stop Velocity Direction Anim
Jump Anim Set
Idle Jump Velocity Direction
Idle Jump Looking Direction
Velocity Jump Velocity Direction
Velocity Jump Looking Direction
Aim Offset Anim Set
Character Config
Orientation Warping
Stride Warping
Upper Body Layered Blend Per Bone
IK Config
Foot IK Config Setting
Other
ANS_Basic_Turn_Rotation
Sync Marker
Set Animation Jump Fall Land
Anim Layer And State
AnimPose
Question
Why didn't movement
Why does turn in place have no effect
Why does the character inflate when it lands after jumping
How to blend upper body montage
Why can't we move left and right
ProceduralClimb
Details Set
Set Offset
Climb Up
Move
Start
BodyShock
Free Hand
Jump
Top Down
BasicLocomotion2.0
Quick Start
Add Overlay
Relaxed Pose Data
Aim Pose Data
Bow Overlay
Important API
Curve
Curve Tool
Data Assets
Velocity Mode
Idle
Walk/Jog/Run/Crouch
Stop
Jump
Aim Offset
Looking Mode Anim
Idle
Walk/Jog/Crouch
Jump
Aim Offset
Update Log
News
消息
Update Plan
Flow Quik Start
跑酷
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