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How do i create a new Item?

Create a new Data Table and use as Structure SP8_S_Item.

Important: For each Item, you need to create a own Data Table and the Row used, must be called NewRow!

What do I need to put into the Data Table?

Look into RPG_Essentials / Example / Items to check out some examples.

ID: Should be a unique ID, which does not exists in a other Item.

Desciption: Description of the Item, which will be shown in the Item Tooltip. Can be left empty.

Icon: Texture of the Item, which is shown in the Inventory.

MaxStack: How many Items can be stacked on each other. Equipment and Costume must be 1!

Selling: For how much the Item can be sold. Leave empty, if the Item is not sellable!

  • CurrencyType: Which Currency is needed.

  • Value: How much of the Currency is needed.

ItemType: Which Type the Item should have.

  • Equipment: Can be used to equip the Item. Read more! I’m using Item.Type.Equipment.

  • Costume: Can be used to equip the Item. The look will overwrite the Equipment. Read more! I’m using Item.Type.Costume.

  • Consumable: Can be used for different things. Read more! I’m using Item.Type.Consumable.

neededLevel: Which Level is needed to Equip Equipment or Costumes or to use Consumables.

PickUpActor: Which Actor should be on the Ground?

Consumable: Only if you use as Item Type Consumable! Read more!

  • Consumable Type: Which Consumable Type the Item should have.

    • OpenPlayerShop: On click the Player opens a new Player Shop. Will be removed after creating the Shop.

    • CrafterRecipe: Unlocks a Crafting Recipe.

    • Potion: Use a Potion to regenerate a Custom Stat.

  • PotionStatType: For following Consumable Types of the PlayerTemplate:

    • Potion: Which Custom Stat should be regenerated.

    • StatDurationPotion: Which Stat should be increased.

  • PotionValue: For following Consumable Types of the PlayerTemplate:

    • Potion: Set the Value, which should be regenerated.

    • StatDurationPotion: Set the Value, which should be added to the Player.

  • PotionMinutes: For following Consumable Types of the PlayerTemplate:

    • StatDurationPotion: How many Minutes, the Stat should be increased.

Equipment: Only if you use as Item Type Equipment or Costume! Read more!

  • EquipmentType: Which Slot should be used?

  • Actor: Which Actor should be put on.

    • Key: Actor Component

    • Value: Blueprint Class

EnhancementPerLevel: Leave empty, if you do not want to use the Enhancement System for this Item! Read more!

If you put one Item to the Array, your Item can be enhanced from Level 0 to 1. The second will enhance it to Level 2 and so on.

  • EnhancementUppItems: Item needed to enhance the Item.

    • Item: Data Table of the Item.

    • Amount: Amount needed for enhancing.

    • Level: Level the Item must have.

    • Custom Data: Read more!

  • EnhancementCost: How much does it cost to enhance the Item.

    • CurrencyType: Which Currency is needed.

    • Value: How much of the Currency is needed.

  • EnhancementChance: Which chance in percentage that it does not fail. 100 will not fail at all.

StatsPerLevel: Each Index equals the Level of the Item.

  • Key: Stat.

  • Value: Value of the Stat.

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