3. Create Custom Areas {{ currentPage ? currentPage.title : "" }}

1. Create a new Blueprint Class and select SP8_Area as Class.

If you want to create your own Class, read here.

2. Create a new Gameplay Tag and inside the Class Default of your new Blueprint you can set the Area Type to the new Gameplay Tag.

Of course you can set it inside a Function as well!

You can edit the Blueprint however you want.

Just do not remove the Box.

3. With PlayerTemplate: Override SP8_Override_OnEnterCustomArea and SP8_Override_OnLeftCustomArea inside your Player BP.

Without PlayerTemplate: Go to your SP8_InteractionComponent and add the Event: Area Entered and Area Left.

Inside this Function/Event you can put your logic.

You need to check if the Area Type is the one you have created.

Now you can decide what is going to happen on Enter and on Left.

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