4. If not using SP8_InteractableActor
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1. Add following Interfaces to your Blueprint (Class Settings):
SP8_BPI_Interaction
SP8_BPI_Interaction_isInteractable (Only if the Player can ever interact with that Actor)
2. Set the Functions of the Interface however you want.
3. Add a Collision Object to your Blueprint and set the Collision Profile to your Collision Profile.
THAT’S IT ! ! !
Now you have to put there your own logic.
Of course you should add a Widget, which displays the Name of the Actor.
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