2. Create your first Currency
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1. Create following Gameplay Tags:
Currency.Type.Bronze
Currency.Type.Silver
Currency.Type.Gold
Now we have 3 different Currencies and can call on each addAmount, reduceAmount, reduceAmountMultiple, getCurrentAmount, hasEnoughAmount.
If you call getAllCurrencies, the returning Map will be empty, as long you didn’t call one of the Functions i’ve just mentioned.
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