When the character takes damage depending on the amount of the hit or the accumulated value, one of the Damage Effects is added.
List of existing effects:
Wounded: Take damage more than 60% Max Health or 20% max Health on hit, replace Contusion.
Deep Wounded: Take damage more than 80% Max Health or 40% max Health on hit, replace Wounded.
Broken Bones: Take damage more than 60% max Health on hit, replace Deep Wounded.
When the character takes damage depending on the amount of the hit or the accumulated value, one of the Damage Effects is added.
List of existing effects:
Wounded: Take damage more than 60% Max Health or 20% max Health on hit, replace Contusion.
Deep Wounded: Take damage more than 80% Max Health or 40% max Health on hit, replace Wounded.
Broken Bones: Take damage more than 60% max Health on hit, replace Deep Wounded.