Command Planet.OreMap {{ currentPage ? currentPage.title : "" }}

This command can change the Planets ore section in mod's Configuration File values ​​during the game.

Syntax:

/planet.oremap <PLANET : USE “$“ TO USE THE NEAR PLANET> generate <OPTIONS>

Valid OPTIONS:

seed=<NUMBER OF SEED>

deep=<NUMBER OF MULTIPLIER TO DEEP ORE>

profile=<PLANET TO USE AS SOURCE>

clear

add=<ORE NAMES SEPARETED BY ,>

remove=<ORE NAMES SEPARETED BY ,>

targetColor=<COLOR TO USE AS TARGET : USE “NULL“ TO NOT USE>

colorInfluence=<THE INFLUENCE OF THE TARGET COLOR MIN AND MAX SEPARATED BY “|”>

oregrouptype=<THE ORE GROUP TYPE [0,1,2,3,4]>

Valid Ore Group Types

  • 0 - Large Group: A group with many ores, can stack 6 ores in a same spot.

  • 1 - Small Group: A group with less ores, can stack 4 ores in a same spot.

  • 2 - Large Group Short Space: A group with many ores, can stack 6 ores in a same spot, try to space the spots to not had many ores spots together.

  • 3 - Small Group Short Space: A group with less ores, can stack 4 ores in a same spot, try to space the spots to not had many ores spots together.

  • 4 - Concentrated: Will try to create isolated ores spots, can stack 4 ores in a same spot.

Warnings:

Options are not mandatory, will use the default value if not informed.

The color and color influence are advanced options that are based on the planet's texture files, and are used to shuffle the ores, but may cause no ore to be generated so use care.

The maximum amount of ores on a planet is 12, if you put more the game will ignore it.

Valid Ores to add or remove:

Common: IRON, NICKEL, SILICON, ICE, STONEICE, ALUMINUM, COPPER, ZINC

Uncommon: LEAD, SULFUR, CARBON, POTASSIUM

Rare: LITHIUM, COBALT, GOLD, SILVER, PLATINUM, MAGNESIUM

Epic: URANINITE, IRIDIUM, TITANIUM, MERCURY, BERYLLIUM, TUNGSTEN, PLUTONIUM

Remember to inform the names separated by "," and without spaces.

You can enter $ in the planet name and the system will use the planet closest to the player.

The color must be informed in exdecimal with the #, if informed incorrectly it can cause problems to load the game again. (Example: #000000).

The color influence value is a minimum and maximum vector and must be informed with two numbers separated by "|" the start value must be less than the end value. (Example: 100|150).

Example:

/planet.oremap Pertam generate deep=2 profile=Moon targetColor=#000000 colorInfluence=50|150

/planet.oremap $ generate seed=5514752

/planet.oremap Europa generate profile=Oi

/planet.oremap EarthLike clear add=Iron,Mercury,Sulfur

Need restart to apply.

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