Plane Settings
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We use 3 data tables for fighter modifying
DT_FighterSettings
This is the main data table that will let you configure your plane as you want. You change a lot ot settings here, from sounds and particles to count of ATGMs, ect..
DT_FighterComRot
The airplane model is a wireframe mesh. Here you can find all the bones that are used in the movement and adjust its rotation.
DT_FighterSkins
Just add here a material that you will apply depending on what team you choose.
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