Combat Style
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The Combat Style is a data asset, child of BP_AshenAbilitySet, that is used to define some more specific combat data about the actor. E.g. Light Sword, Heavy Sword, Sword and Shield, Bow, Crossbow, etc.
The combat style is where you can grant abilities related to the combat style, add combat animations, set the combat type, animation blueprint layer, Camera Mode, etc.
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