The collision trace notify state is used to tell the collision trace actor when to activate and deactivate the trace collision. This can be used to specify precise number of frames that the collision will be active. Typically you want the collision trace anim notify state to activate when the attack looks like it should hit & deactivate when the attack looks like it can no longer hit an enemy.
Collision Trace Anim Notify State Properties
The Collision Trace Anim Notify State has some default properties that can be used to change the behavior of the collision trace or other parts of the combat system. Here I will list some of these properties and what their purpose is:
Collision Target Tag - The Collision Trace System will need to know which collision trace actor needs to be enabled. In order to do this, the Collision Target Tag needs to be specified.
Attack Data - this allows you to set information about the attack which is different for each attack. If this is null, the default attack data from the collision trace class will be used.
Swing Direction - this is used to specify the direction the trace is coming from.
Trace Radius Modifier - Allows you to modify the trace radius to be different for each attack. This will add on to the collision trace radius value specified in class defaults of the Collision Trace Target.