Parameters | Description |
---|---|
InActor | |
IsReplicated | |
OnlyTriggerFromServer | Is it triggered only when called on the server |
EffectSpawnSettings | Some settings for generating this effect as an Actor in the world |
EffectParam | |
Duration | |
DirectionType | ByTarget - Adjust the posture based on the position of the target. In this mode, when TargetActor is valid, TargetActor will be the target. Otherwise, TargetPoint will be the target. This is often used by characters during attack detection. It can be achieved that when the target is lying on the ground or very short, the character bends down to attack; When the target is flying in the air or very high, the character raises its body to attack. ByView - Adjust the posture based on the character's View. This is often used when targeting characters. |
TargetActor | |
PostureAdjustTargetComponentTag | |
PostureAdjustTargetComponentSocketName | |
PostureAdjustSetting | PostureRootBoneName - The name of the root bone for posture adjustment. For example, setting this value to spine_01. Posture adjustment will affect the character's upper body. TargetPoint - The target point. RollAdjustRange - The range of roll direction adjustment. YawAdjustRange - The range of Yaw direction adjustment. BaseRollAdjust - The basic adjustment value for the Roll direction. For example, if this value is set to -30, the character's upper body will also rotate upwards by 30 degrees under normal circumstances. BaseYawAdjust - The basic adjustment value for the Yaw direction. AdjustRate - The degree of posture adjustment |
GBWEffect_PostureAdjust
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