PowerfulHit (激战系统)!
What is PowerfulHit?
PowerfulHit is a complete combat system framework in the form of plug-ins, which not only allows you to quickly realize your own combat system through configuring data assets, but also makes your combat more expressive.
PowerfulHit deconstructs the core elements of the sense of Hit and combines them in a very easy way.
In addition, it provides a workflow of zero coding and zero blueprint to produce action games!
FlowMove System (跃动系统)!
What is FlowMove?
The FlowMove system is different from all other Movement systems on the market.
It focuses on the coolest and most expressive methods of Movement.
Start the FlowMove system and run amok in almost any scene!
Rest assured that FlowMove will allow your character to automatically overcome all obstacles!
Dodge, sprint, climb, slide shovel, pedal wall, glide, qualitative movement towards target... And any of the coolest Movements you can think of!
Watch the trailer now, and I believe once you see it, you can't wait to integrate it into your own game!
Effect System (奇效系统)!
What is PowerfulEffect?
This product comes from the PowerfulHit plugin. As a functional module in the PowerfulHit plugin that enhances hit sensation, it has been isolated as a standalone plugin.
This plugin aims to provide a universal framework for executing all logic related to game effects.
This framework does not require users to care about any network replication related logic.
There is even no need for users to manually add any plugins. By simply calling a unified global function, any user-defined Struct can be passed in network replication to enable any user-defined Effect to have network replication capabilities.
Fully implemented using C++. Can be used in both C++and Blueprint.
In the provided Demo project, a series of Effects were implemented based on this plugin to enhance combat hit sensation.
After-sales support, pre-sales consultation and technical exchange:
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