Integration Guide
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Our Plugin is easy to integrate to any project, in this tutorial we will explain how to do so.
This plugin is designed to be compatible with any skinned pawn class. This means that as long as your character is child of pawn, and has a skinned mesh for character representation you can benefit from this plugin functionalities.
The plugin consist in three systems, Animation, Behavior and Perception systems. Animation system is independent from the other two systems, so it can be used in you player controlled pawn class without any issues in case you see it fit.
Many updates will come after the release, be updated in our Discord.
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